Andrew Bennett's profile

Roman Sands RE:Build

desktopGeneration was approached in 2022 by Arbitrary Metric to work on Roman Sands RE:Build. As lead creative director, I handled client negotiations/onboarding and served officially as the game's graphic design lead. This involved leading a team of six additional artists & designers to develop the game's branding and user interface, working closely with the team from Arbitrary Metric to bring our pitches to life in the Unity game engine.

I led design of the main user interface, while also overseeing production of other assets (such as the game's logo and iconography sets) before sending them to Arbitrary Metric for approval.

Additionally, the user interface features a proprietary desktopGeneration typeface - dG Lightyear.
PAX booth design by Serenity Forge, though it features assets that we've contributed.

You can download a demo of Roman Sands RE:Build on Steam to see it for yourself.
Roman Sands RE:Build
Published:

Owner

Roman Sands RE:Build

Published: