Steampunk
Steampunk, our group gig, kept 13 of us busy for a solid two and a half months. We aimed for a real VFX studio vibe, so our lineup was stacked: CG lead, generalist, a squad of 8 Look Dev Artists, a Compositor, and yours truly Compositor lead.

The story started with footage from the teacher. We dove deep into the tech stuff, using 3DEqualizer to camera track the footage. Maya was our workshop for all the modelling action. Once that was done, they passed the baton to me, armed with all the AOVs, to weave it all together in Nuke.
Steampunk
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Steampunk

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