YIQIN MI's profile

Rabbit Chaos - Game Jam

Gameplay Video
Rabbit Chaos was part of the DrinkDevs 48 hour game jam, where I worked on the colour scheme, character design and character animation.
Character design
The character design was decided in discussion with other group members. At first, the character design was too complicated, and the team member in charge of programming and game design suggested that an overly complicated character would be confusing in the game screen, so we revised it two or three times, and finally got this lewd rabbit ball with four legs.
Character Animation
  I drew all of the character animations.

  When importing 2D animation assets into unity, you need to put all the movements together in one image, for this I have adjusted the process of animating.
  Before drawing the animation, I first marked red dots around the canvas for easy positioning, so that the position of each action is aligned inside unity, and problems can be avoided when slicing.

After I draw the animation in callipeg, I go to procreat to outline and colour it in
Rabbit Chaos - Game Jam
Published:

Rabbit Chaos - Game Jam

Published: