Jake Perkins-Hill's profile

book research (contextual studies)

contextual book studies on
comics the invisible art and the encyclopaedia of animation techniques 
first I wanted to say that I give all the credit to Scott mcclouds book on comics. I picked out the most important boxes from each chapter and I found a lot of useful information on comics from the loose time line, to the idea of what comic is and how we relate to them and the distant relationship between artist and writer.
I believe that these boxes are really important for me to know, for its description of what a comic is in comparison to animations and stories, the idea of sequential art the transition between movements to give a sense of movement with out. the human brain always fills in the blanks and creates the motion.
I always believe that history of things are key to understand its roots, its evolution, its meaning. I do the same here however comic history is very loose the starts not that important since we've been putting words to images for thousands of years, our earliest example I found was Egypt, but more notable in the time line of comics are innervation to literature and art.
innervations like Hogarth's painting made to be viewed 'side by side' which introduced a new copyright system, the first printing press, and rodolphe topffer the father of modern comics who first combined words and pictures a language of its own.
Many popular artist that are 'comic artists' are defined as 'illustrator', 'commercial artist', 'cartoonist'. this is because for a while comics were not a respected art.
comics aren't defined as a genre or style but a art like music, painting or dancing which means many things are comics deep down, comics definition is a complicated subject that keeps changing.
the idea of icons are a drawing of something which you have a idea of what it is it doesn't matter if its cartoony or realistic drawing either way they are a icon. the difference of realistic and cartoony is its detail.
you can tell what you look like from parts your eyes, hair style, facial hair and even jewellery and you can see the world through your eyes, thus you see in photo realistic but in cartoons you see your self this is because we relate to cartoons Mabey it was since childhood through pop-culture.
there no difference between words and pictures yes for years a boarder has been placed but when pictures are more abstract from reality they require more perception more words. the same is thought for word but the opposite, when words are more direct they require lower perception and are understood faster, like pictures.
understanding the definition of sequential art is understanding the transition form panel-to-panel (seconds), action-to-action, subject-to-subject, scene-to-scene, aspect-to-aspect and non-sequitur. these different transitions are used in many medias for majority subject, scene, and aspects are commonly used, however depending on tone could change the transition, even different country's use other transitions more like in manga's.
but also transitions are very important in all medias to understand the present in the story, lines help with tone and emotion of the story or character.
comic creation works on a loose 6 step process, one can start a comic from any of these.
I was really interested in Scott's comic biography and i think it made it harder to research "the encyclopaedia of animation techniques" which I might add it was published in the 1996 good to see early animation techniques but I needed a more up to date book.

book research (contextual studies)
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book research (contextual studies)

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Creative Fields