Ian Nott's profile

Oculus Flex Motion Controls

Design Study: Oculus VR Hand/Arm tracking for consumers

The goal of this project was to look at and meet the current needs of the exploding VR community: Enter Oculus Flex.
 
Users enjoy six degree motion tracking via sensor fusion. Flex uses Magnetic motion sensing, along with onboard IMUs, and IR LEDs lining the entire device. Working in conjunction with the Rift's positional tracking camera makes for an always percide 1:1 experience.
Experience navigating in VR via our solid state touch sensitive joystick. It moves with you flawlessly without the physical force required of a traditional console joystick. Additionally you have partial finger tracking so that you may point, pick up objects, all while controlling your avatar at the same time. We use again sensor fusion of pressure sensors, and distance sensors for the index and the rest of the hand to give you graduate level in game gripping articulation.
 
Please enjoy Oculus Flex.
Oculus Flex Motion Controls
Published:

Oculus Flex Motion Controls

Design study of the current need for high performance VR input controls.

Published:

Creative Fields