Fitzgerald E-14 was a single location based level centered around a critically damaged turbine no longer keeping the eponymous airship aloft.  The player navigates a series of progressively more challenging jumping puzzles as they seek to restart the massive fan before their ship has an untimely reunion with the ground.  
 
The obvious downside to restarting an enormous contraption of whirling blades and hurricane winds while still inside it (namely, what you just read) makes the last leg of the journey rather more interesting than simply retracing one's steps.  Taking advantage of the swirling gale-force winds (and what limited control you have over them) to perform otherwise impossible, and impossibly dangerous, leaps is the key to success.
It turns out Unreal isn’t too terribly fond of persistent yet dynamic forces being applied to the player pawn, which made getting smooth rotational impulses (rather important if, say, you’re attempting to recreate the inside of an active turbine) a bit of a trick.  I’m not sure why that was left in, since adding a static force is a two second affair, but after a fair bit of coercing I did eventually get it working.
Fitzgerald E-14
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Fitzgerald E-14

Fitzgerald E-14 was a single location based level centered around a critically damaged turbine no longer keeping the eponymous airship aloft. The Read More

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