TANK
Project carried out under the supervision of professor Vinicius Tokue, during his Look Dev course. In this work I focused on creating the texture and developing the process of creating the normal map/displacement in ZBrush and textures in Substance Painter 3D and the rendering made in Maya.
The model and UV were made in Blender.

Concept by: Grosnez
https://www.artstation.com/artwork/dKGlrx



Concept by: Grosnez
https://www.artstation.com/artwork/dKGlrx
Tank
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Tank

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