GAME JAMS!
Team Size: 2
About: An explorative experience inspired by the theme "lost and found". You explore the world as a lost dog in a multiplayer experience shared with up to 99 other players. I used this project as an opportunity to learn multiplayer networking using the Mirror Networking package for Unity.
Team Size: 3
About: A team based first-person shooter. Built in Unity using Mirror Networking package for Unity. I completed all of the programming for this project as well as the in-engine technical implementation of art assets. I worked with a level designer and 3D artist on this game jam.
Team Size: 2
About: An endless runner based on the iconic novel, The Wind In The Willows by Kenneth Grahame. You take the role of Mr.Toad of Toad Hall and must control his motor car and race to cover as much distance as possible before the time runs out. I worked with a 3D artist on this project and completed everything else including programming and the level design.
Game Jam: 3rd Year Professional Project
Team Size: 8
About: Working to a brief set by Into Games, we worked with Cloud Imperium Games to create a potential system for the door lock minigame in Star Citizen. I produced this project as well as implemented systems technically in engine. I also created a custom font based on the existing languages in Star Citizen. It was important to evaluate the systems that currently exist in the game and ensure we match the overall feel of them.
Game Jams
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Game Jams

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