Day Zero
Day Zero is a wellbeing toolkit designed to encourage a healthier lifestyle and develop positive habits. Its main objective is to address and prevent heart disease. The items included are low-tech instruments as Day Zero is an analog tool kit. It hopes to let the person using it experience a brief moment away from the daily humdrum of screens.
Prototype #1
This console was inspired by the GameBoy developed by Nintendo and Habitica. It included affirmations and tasks in the form of cartridges. The lenticular screen is designed to resemble the actual screen of a GameBoy. It looked at the gamification of tasks by turning them into quests and rewarding the player for completing them. The player will also have the freedom to design their own tasks.
Prototype #2
The instant camera will have a list of daily prompts that one can complete over the course of 100 days. A journal is also provided to document progress and jot down any thoughts, observations or reminders for the day. This will encourage them to venture outdoors more often, interact with new people and be more active.
Final Outcome: Day Zero
Day Zero incorporates strategies from the 5 Steps to Mental Wellbeing to allow the person to wholly work on changing their lifestyle for the better. The tone of voice used in the tool kit is friendly, and not demanding so as to not intimidate the person using the tools. This toolkit is designed to last for over 100 days.
Collectible Characters that can be Unlocked by Completing Quests
Inside the Tool Kit:
1x instruction manual
1x scratch-off poster
1x box of flavoured toothpicks (useful for people weaning off of cigarettes)
1x box for collecting funds towards a dream
2x gaming consoles
2x booklets
4x character sheets (for those around a person to partake in the tool kit's activities)
10x grocery lists (for effortlessly eating healthy)
100x quest cards.