Ice Growth Solver
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100% - all aspects 

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Most ice growth simulations are done using VDB's and some sort of gradient. While those simulations are very fast they often lacks the quality or have mistakes in their growth (not connected ice shells start to grow randomly).
So I created a more realistic ice solver. My growth can be limited to only grow where there is ice already. Like ice would in the real world. In addition it will react to forces (RBD or vellum), the curvature of the object (tangent fields) and custom vectors, like a wind vector. The smoothness/ bumpiness and the icicles will be generated automatically but can be edited afterwards for more artistic control. The base of the algorithm simulates a realistic connection between ice particles and their distribution.
Ice-Growth
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Ice-Growth

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