Daniel Defano's profile

Cheytac M200 intervention

I worked on this project for a very long time, I wanted to make the m200 sniper rifle similar in real life (but there were several versions) I still didn't understand if I managed to repeat the real model of this weapon, but the end result suits me and I really like it. The Moi3d program participated in the entire pipeline - when creating highpoli and lowpoli. I did some details in zbrush, I did the topology in a blender by removing unnecessary loops. Textures in the substens painter in 4k and all rendering and compositing in marmoset.
Polycount:
30,630 tris
17,890 faces
15,682 vert
I chose this model because I really like this long-range sniper rifle. Initially, I knew that the point of interest would be on the handle, so I focused on it in the frame. In this project I learned how to work with textures, normal maps, roughness maps. This work means a lot to me, if you liked it, then don't forget to like it.
Cheytac M200 intervention
Published:

Owner

Cheytac M200 intervention

Published: