For this project, I had to model off of an inanimate object, so I chose a piggy bank! :)
To create this model, I used many tools in Cinema4d to elongate and combine splines together, especially the circle spline. After the splines were in place, I used both Loft and Hyper NURBS in order to fill in the model itself. I also learned to use tools like the Boole tool and scale/move/rotation attributes in order to get specific things in place such as the ears. Texturing the model was fun too for I messed with the attributes of the texturing interface in order to give the model a more shiny and polished look. The project was a lot of fun overall and I hope to do more modeling in the future with these new tools! :)