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Substance 3D - Procedural Colorways

Substance 3D - Procedural Colorways
Procedural Colorways: Color and Material Design in Digital is my latest realtime Unreal video piece for Adobe Substance. The aim was to showcase the freedom of digital product and material design using Substance tools and 3D Assets. I had a lot of fun modeling to this fidelity and scale, doing little details like the stitching in Painter. The bill of materials scene was a fun addition to animate.  
Read more: https://substance3d.adobe.com/magazine/procedural-colorways-color-and-material-design-in-digital/
Rendered realtime in Unreal Engine 4 on an RTX 2080. Models based on the design of Nicolas Paulhac at Adobe Substance. Color and materials chosen by Anais from the Substance Source library. 
Substance 3D - Procedural Colorways
Published:

Substance 3D - Procedural Colorways

Published: