I spent a week studying Unity Lighting to create casual-style scene.
It ended up with a hybrid style that is neither here nor there... but whatever.
 
 
Below the video is a brief documentation of the process.
Imagined a Digital-Nomad working in a house with an ocean view.🌊
Think about the image I want and roughly set up the texturing, lighting, and camera.
 
 
Positioned the object a little more specifically and set up three main lights, including a directional light.
From left to right, the settings for Directional Light, Point Light(Lamp), Point Light(Outside).
 
 
Next, added the reflection of an object on a glass window.
In Cinema4D, this can be done in one step by adjusting the reflection value of the material..
Unity required a more complex process to achieve, and I used the Reflection Probe among other methods.
(In fact, I didn't get the results I wanted because I didn't fully understand how to apply cubemap😂).
 
 
Now that we've decorated the room enough, I created an ocean outside to remind us that it's a Digital-Nomad.
How to make Stylized Water 튜토리얼 참고
I referenced the tutorial link above and added the Emissive value to emphasize the foams in the waves.
 
 
Finally, to emphasize once more that this is about a digital nomad(I think it's already off topic, but..),
I created an animation that looks like I'm working on a laptop screen.
Adding the animation was fine, but maintaing the sharpness during the coversion to emissive material was a challenge.
 
 
구체적인 작업과정은 아래 노션 링크에 정리했습니다.
Click the Notion link below to see the specific workflows.

Digital Nomad
Published:

Digital Nomad

Dreaming of working in a hostel with an ocean view.

Published: