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The Hobbit Hole

The Hobbit Hole
Our second collab! We've decided to try something new with this environment inspired by the hobbit houses, including building our own assets. The House was modeled and textured by Yosr, we wanted to try something stonish instead of wooden houses. Trees were fully modeled and textured using Speedtree which helped us to get more variations and better polys count. As usual Unreal engine has been used to deliver good volumetric lighting using Lumen features and Nanite & final color grading was done in Davinci Resolve.
The Hobbit Hole
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