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ANIDIGITAL: Research Compendium on Exhibition Design

ANIDIGITAL 
Exploring the convergence of anime and technology present in exhibition design. 
The origination of the cyberpunk wave of Japan has since been promoted into interactive exhibitions that keep intact the cultural identity and globalisation of anime. Presenting computational case-studies and exhibition design, the publication is an in-depth analysis of how anime culture has been re-designed for promotional experiences.
        
As a Research Compendium on Interaction & Exhibition Design, part of undergraduate student project module, the video depicting the making of the publication soon gained virality via the Tiktok platform which led to the recreation of limited copies distributed across interested consumers. 
Photographs depicted were sent from customers. 
ANIDIGITAL: Research Compendium on Exhibition Design
Published:

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ANIDIGITAL: Research Compendium on Exhibition Design

Published: