It is a first time when I have generated terrain inside World Machine, using extremely powerful and flexible GeoGlyph from Quadspinner. Also, it is a first time I doubled a heightmap resolution by two times, compared to what I used to work with before (approximately 1m per pixel). This is the part of the terrain, that was shot from 3 km above the ground and rendered with different sun and camera positions.
screenshot from World Machine
Aerial #001
Published:

Aerial #001

Full CG Environment scene, created in World Machine, rendered in Vue.

Published: