Olivier PATUREL's profile

Lowpoly Swamp Realtime Scene

I was asked to make a realtime scene inside of Unity using High Definition Render Pipeline (HDRP) for a job application. Featuring a swamp envrionment and animated fish. I added grass and water animation using shadergraph aswell as particles and light work.

This work was not retained for the job offer but I had some fun making it.
The models are made using Blender.
Blender Cycles Render
Wireframe layout
Additional Assets
Lowpoly Swamp Realtime Scene
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Lowpoly Swamp Realtime Scene

Published: