Delancey Hobbs's profile

Delancey Hobbs Portfolio

3D Motion Graphics
Animations primarily use Adobe After Effects, Cinema 4D, Photoshop, and Red Giant.
Surreal Animation originally made to the song Jazz (We've Got) Buggin' Out by A Tribe Called Quest
Live action actor Ryan Wellence
Word Motion Graphic - prompt REFOCUS
Animated poster for Signal Noise's Sunday Night Shit Show,
 June 12
Poster Design & Illustration
UI Design
Lidar & Photogrammetry Experiments
I am currently working on a project with Professor Atia Newman to research methods of digitally preserving architecture in a 3D space. For the purpose of retaining specific data for researchers (dimensions, materials, etc.) as well as making the sites interactive in Unreal Engine.
Making lidar scans and data clouds of a garden shed on the site of the
Genesee Country Village & Museum.

Testing scans of porcelain objects in Cinema 4D and Redshift.
Composing Music for Video Games
I Composed the music and SFX for my schoolmate Sean Bitterman's video game portfolio piece. Currently unnamed, Sean's game randomly generates walls and enemy layouts while my music randomly generates layered compositions.
To match the feel of a randomly generated dungeon, I experimented in Wwise to create uniquely generated music and SFX. The level music heard is composed of multiple guitar and drum compositions layered over each other. I composed and catalogued a series of cohesive compositions for the bass, guitar, and drums. After every four bars of music Wwise randomly selects one of these compositions for each instrument. Making the music feel dynamic and improvised.

Each punch SFX takes a note from one of the drum lines.
I integrated Wwise into GameMaker using the GMWwise plugin found here.
Delancey Hobbs Portfolio
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Delancey Hobbs Portfolio

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Creative Fields