Final Imagery:
Process:
Displacement and moving between programs like ZBrush and Maya were our first obstacles. We wanted to make sure we kept as much detail as possible in our textures and wrinkles.
Mental Ray shading is definitely an art, not only due to it's antiquity but the also the depth of the parameters for sub surface shading. Here are some images showing the development in those areas, plus the textures coming in from Mari.
Creators:
Nicole Keane - sculpting, surfacing, lighting, rendering, compositing
Kate Kirby O'Connell - modeler, rigging artist
Amanda Renfroe - animator