2D art
In No place for Bravery, I was responsible for the visual development of the project and also for sketching, creating the assets, implementing, and building the environment of the game's world. Also, I did all the character's concepts in 2D illustration, each respective version in pixel, and directed the animations of the other artists of the project.
Ccomposition, Colors and Lights of the game
From the illustration concept to the final composition in game
Characters' pixel
Concept art
Game ready assets
Unity 2D light and post-processing