ANP100 - Animation Principles - Assessment 3 Dynamic Simulation
Jayne Herrmann - A00080779
This was a fun assessment. I was challenged by the particle sims that we looked at during the course, however I really got into the RBD simulations that we needed to complete. I made many attempts covering many different approaches.
I wanted to do a fluid sim over this temp geo toy, but nothing seemed to look right.
I had a few attempts and followed up with not only our class lectures, but tutorials online as well. The picture below was causing me grief as there was a box around the object. Tom helped me understand that i needed to change the shape in the Collision settings.
Changing the setting worked slightly... but then i ran into render issues. I think I have an issue rendering out from Karma as I would render out the ground plane and the object, but no the lights or particle sim itself.
When rendering I got this message. Understand that now its referring to a watermark for Houdini. Nice advertising Houdini - well played.
I gave the particle sims a few goes. And I even got as far as flip booking one. This started to work really well (in theory). I tried a render out of Karma to see how it would look. Took a long time, but I realized that particles were super buzzy and it didn't give me the desired look.
I wish I had more time to play around with the particles to smooth them out to a honey consistency.
Another issue i had when rendering was that my object wouldn't render out. Not sure how to fix that one. Below is a frame from a flip book as when I tried Karma, I got the ground plane and 2 lights.
I was really happy with my end shots though. I got two shots out and I was really happy with them. I focused on understanding the parameters of each node closely. I also feel I got more familiar with using the lights. And this time it was a cinch to use the camera!
I enjoyed this assessment. I do think I might be more of a hard surfaces girl more so than fluid or cloth.