Shuyun Liu's profile

Fog - Virtual Reality

FOG
Unity / Maya / After Effects / Illustrator         - 2018 -

“There’s emotional blackmail in close relationship doesn’t mean it’s doom. It simply means that we need to honestly acknowledge and correct the behavior that’s causing us pain, putting these relationships back on a more solid foundation.” --Susan Forward
“FOG” is presented with Virtual Reality. Players will be able to explore the world in the fog, and think further about the relationships among people in the emotional blackmail, which is vague like walking in the fog.

"在親密關係中存在情感勒索並不意味著關係注定會失敗。這僅僅意味著我們需要誠實地承認並修正造成我們痛苦的行為,將這些關係重新建立在更穩固的基礎上。" --蘇珊·福華德
"FOG" 以虛擬現實方式呈現。玩家將能夠在迷霧中探索世界,進一步思考情感勒索中人與人之間的關係,就像在迷霧中行走一般模糊不清。
Design Motivation: 
After our interview with counseling psychologists, we realized that emotional blackmailers often control others by using fear, obligation, and guilt. Emotional blackmail is an important issue that everyone needs to take seriously. It occurs in various relationships such as family, romantic partners, and employment. We use virtual reality to create an immersive space. Players will be able to explore the world in the fog and contemplate the relationships among people in emotional blackmail, which is as vague as walking in the fog.


設計動機: 
在我們與心理諮詢師的訪談後,我們意識到情感勒索者通常通過使用恐懼、義務和罪惡感來控制他人。  情感勒索是一個重要的議題,每個人都需要認真對待。它會發生在各種關係中,如家庭、愛人和職業。 我們使用虛擬現實創建一個沉浸式的空間。玩家將能夠在迷霧中探索世界,進一步思考情感勒索中人與人之間的關係,就像在迷霧中行走一般模糊不清。
Main Scene "Fog Tower": The hands shrouding the tower symbolize control. All scenarios take place within the tower.
主要場景「霧之塔」:環繞著塔的手象徵著控制。所有情境皆發生在這座塔內。
First Scenario "Confusion": A maze of mirrors reflects distorted images that lead people to lose themselves repeatedly.
第一個情境「困惑」:一個由鏡子組成的迷宮反映出使人反覆迷失自我的扭曲影像。
Second Scenario "Fear": A dark room filled with unsettling sounds and visuals represents the fear induced by emotional blackmail.
第二個情境「恐懼」:一個充滿令人不安的聲音和視覺效果的黑暗房間代表著情感勒索引起的恐懼。
Third Scenario "Depression": The struggling giant symbolizes the emotional explosion after being blackmailed and suppressed. Meanwhile, everyone could be either blackmailers or the people who have been blackmailed.
第三個情境「沮喪」:掙扎的巨人象徵著在被勒索和壓抑後的情感爆發。同時,每個人都可能是勒索者或曾經被勒索的人。
Open Ending: Hopefully, this project can encourage viewers to contemplate further about the relationships among people in emotional blackmail, which is as vague as walking in the fog.
開放結局:希望這個項目能夠讓觀眾更深入地思考情感勒索中人與人之間的關係,就像在霧中行走一般模糊不清。
Team Member:
Shu-Yun Liu ( Virtual reality programming )
Yu-Fen Tseng (Digital modeling / 3D animation )
I-Yun Lin ( Digital modeling )
Wen-Yi Hsu ( Modeling texture )
Ching Chang ( Poster / Video )​​​​​​​

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Fog - Virtual Reality
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Fog - Virtual Reality

Virtual Reality

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