Sons of wolves is a combination between two game genres:
Real-Time Strategy and Player Controller from a top-down viewpoint.
The story is about the second Dacian-Roman war of 105-106 AD,
focusing on the siege of one of the sixth fortresses which protected the roads to Sarmizegetusa, Fortress Blidaru.
The game offers a 6-missions experience in which the player needs to complete them in order to strengthen the defense.
RTS System
Select and control ally units.
Change the direction of orientation and their formation.
Character Controller
Sword attack - use the combo of two sword slashes for the close combat.
Bow attack - control the accuracy of the shot with patience.
Inventory - use spike traps, HP regen and Ballista to ease your weaknesses.
Gameplay
The game is cursive, based on a timeline which makes each mission coming one after another with a short break in between.
For the game's Walkthrough visit the following links:
First Part: https://youtu.be/mwYY7mwVOWg
Second Part: https://youtu.be/LFZpvaSbLxM
This project was developed for the final exam of the Master of Game Design School!