The character was sculpted using Zbrush. Retopology and UV unwrapping was done in Maya. All Textures were done in Substance Painter.
All renders were done in Arnold for Maya.
I rigged the character using Advanced Skeleton.
Concept by Luigi Lucarelli.
Close up to the t-shirt
Close-up to the shoes
Close up to the cap
Close up to the cup
Wireframe views and turntable (please watch the video)
Rig done with Advanced Skeleton
Texture Maps
Thanks for watching