I built this level using the Unreal engine with a focus on interactivity and sound implementation through Kismet. More than anything, it was good practice in importing custom sound effects into a workable package. The level itself was designed to be a loose interpretation of a USB drive; the player plugs in the drive to gain access, then searches through the drives folders, scanning files.
With the exception of a few pre-made sounds, such as UDK default footsteps and gunshots, all sounds were pulled from SCAD libraries and edited via Pro Tools.