Jake Sawyer's profile

White Facade | Unity Game

This was the first prototype I created that blended games with interactive web experiences. The interface for the game is a web app, using HTML5, CSS3, and JavaScript. The whole project took about 10 weeks to complete. I was the team lead, motion capture artist and animator, interface designer, and sole programmer.
You control a private military company during a cold war. You manage soldiers and send them on high-risk high-reward missions that can auto-complete in the background or be spectated. The missions are in warehouses that have procedurally generated floor plans that are randomly set dressed. The game logic is written in C#, but the interface is a web app running in WebKit using the CoherentLabs UI plugin.
Your base and island in the prototype are static but in the "finished" game would have been customizable. 
Units have three stats: assault, support, and stealth. Everything in the game is designed around this, including how much money each unit takes out of the mission budget. We wanted everything in the game number-wise to be very obvious to the player. Bonus points: the units' faces are randomly generated.
The more units you send on a mission the higher your chances for success are, it will also lower the payout.
Floor plans are procedurally generated.
Rooms are semi-procedurally set-dressed. Lots of pre-configered set dressings that are randomized and shuffled.
Combat is very basic in the prototype, but behind the scenes it uses the character's stats in its dice rolls.
The prototype is available for download (420mb). It isn't feature complete, but it was a fun experience.
White Facade | Unity Game
Published:

White Facade | Unity Game

Unity game prototype with web interface. Lots of procedural generation: faces, units, rooms, sets. Project lead, animator, interface, programmer.

Published:

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