These are the sprites I created for this demo and drawn with a self-made digital pencil.
Soon, I plan to create these sprites to be semi-3D by applying my paper shader onto the sprites to create a displacement.
(Made before I figured out how to make displacements.)
Made *after* I found out how to do displacements. This is a clay shader material.
This material is going to be used in a hospital scene.
In the demo, I completely changed how I shifted from the default BSP texture to a plain white texture.