Gas Station in the Woods
Base models created via Autodesk Maya, textured in substance painter and Rendered in Unreal Engine 4.27 on a limited hardware system. Foliage was created with the help of Landscape Pro 2.0 Auto-Generated Material by STF3d. Everything else was modelled and textured over a period of time. This is one of my fIrst few hobby project so feel free to suggest improvement, especially about rendering glass in unreal.
Sample Images
Some Assets
Thank you :)