Brett Leise's profile

Unreal Video Project

I made a freaky enemy model for one of my classes and was asked to put him in a scene. The freaky enemy took me a while as I had to create a ominous lack of face on the head, and then added a face on the torso. I designed him using Zbrush and Substance Painter. I created this scene using Unreal Engine 5, I took a bunch of different floor tiles, wall tiles, and adding backwards ruins to make the exterior walls, I then added in some gravestones, pillars, and statues to fill the space. As a final detail I added some mountains in the background to really make this feel more expansive, that this didn't exist in a flat plane. Why is the guy running to a wall? I wanted to make the impression that someone was controlling him and moving him around the scene and trying to just somehow escape through the wall.
Unreal Video Project
Published:

Unreal Video Project

Published: