I made a freaky enemy model for one of my classes and was asked to put him in a scene. The freaky enemy took me a while as I had to create a ominous lack of face on the head, and then added a face on the torso. I designed him using Zbrush and Substance Painter. I created this scene using Unreal Engine 5, I took a bunch of different floor tiles, wall tiles, and adding backwards ruins to make the exterior walls, I then added in some gravestones, pillars, and statues to fill the space. As a final detail I added some mountains in the background to really make this feel more expansive, that this didn't exist in a flat plane. Why is the guy running to a wall? I wanted to make the impression that someone was controlling him and moving him around the scene and trying to just somehow escape through the wall.
Unreal Video Project
Unreal Video Project
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Unreal Video Project
3
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Published:
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