Sam Broos's profile

Weapon + enemy Feature design Within Godot

Gotdot Project
During my first block of my second year I went into specialisation of system design for this I had to learn how to work within the game engine Godot, for this project we had to create a simple top down shooter where every student in the team (4 members) where responsible for one weapon and one enemy. for this we had to learn and work like a system designer and we had to back up our development trough documantation.
My results where the Lightning gun and Tanky Enemy (see below)
Gameplay Video:
Lightning Gun:
Professional Product Lightning Gun (description of weapon + video's of functionality below):
Video Weapon:
Video Projectile:
Video Chain-Effect:
Lightning Gun Feature Sketch:
Feature Breakdown Into Nouns & Verbs:
Tanky Enemy:
Professional Product Tanky Enemy (description of enemy + video's of functionality below):
Video Movement:
Video Attack:
Video Death:
Video 3 smaller copies:
Tanky Enemy Feature Sketch:
Feature Breakdown Into Nouns & Verbs:
Weapon + enemy Feature design Within Godot
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Weapon + enemy Feature design Within Godot

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