BRANCH DYNAMIC RND [ WIND RND PART 2 ]
MAYA
Simulation result about a small research about how to make dynamic branch in 3D.
BRIEF
Create a 3d scene for environmental simulation as support for my [WIND TOOL RND].
This scene uses a scale 0.1 [20.037 cm * 10 = the true size of the object in cm].
The nucleus is used as a core for simulation.
1 hairs systems by colors branch's. So there 5 hairs systems.
Some component to component constrain are used in between each level of branches.
METHOD INSPIRATION
The overall simulation process is inspired from the method used at MPC [Moving picture company] for Lion King Remake.
MPC environment dynamic pipeline [real word: dynamic model hierarchy package] use a similar system for Maya simulation.
Image 1 below is the outliner and dynamics settings of each branch.
Image 2 from the right to left is branch 1 to 5 dynamics settings.
The main factor for getting a correct result is to lower / increase the resistance properties properly in between each level like in real life.
For example the main branches will have a stronger resistance, and secondary branch levels will have a lower resistance.
LEAVES [ WIP ]
The leaves [ playblast below ] will need extra work.
For now the leaves result is not great.
I tried a global cloth method for the leaves, which seem to not be the best option.
On Lion King leaves was simulated with a Deformer system which make more sense.