Rodolphe HOAREAU's profile

Personal Work Dynamic Branch RND 03/2021


BRANCH DYNAMIC RND [ WIND RND PART 2 ]
MAYA

Simulation result about a small research about how to make dynamic branch in 3D.


BRIEF​​​​​​​

Create a 3d scene for environmental simulation as support for my [WIND TOOL RND].

This scene uses a scale 0.1 [20.037 cm * 10 = the true size of the object in cm]. 

The nucleus is used as a core for simulation.

1 hairs systems by colors branch's. So there 5 hairs systems. 

Some component to component constrain are used in between each level of branches.


METHOD INSPIRATION

The overall simulation process is inspired from the method used at MPC [Moving picture company] for Lion King Remake. 

MPC environment dynamic pipeline [real word: dynamic model hierarchy package] use a similar system for Maya simulation.
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Image 1 below is the outliner and dynamics settings of each branch. 

Image 2 from the right to left is branch 1 to 5 dynamics settings.

The main factor for getting a correct result is to lower / increase the resistance properties properly in between each level like in real life. 

For example the main branches will have a stronger resistance, and secondary branch levels will have a lower resistance.

Wind method is based on this RND page : Rodolphe HOAREAU on Behance ​​​​​​​


LEAVES [ WIP ]

The leaves [ playblast below ] will need extra work. 

For now the leaves result is not great. 

I tried a global cloth method for the leaves, which seem to not be the best option. 

On Lion King leaves was simulated with a Deformer system which make more sense. ​​​​​​​



Personal Work Dynamic Branch RND 03/2021
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Personal Work Dynamic Branch RND 03/2021

Published: