Game enemy design
Design of enemies for my Bachillerato's graduation project, in which I worked in a team to create a game in Unity. I was in charge of level and enemy design.

The game was a survival horror short game in which the player had to navigate several labyrinths in almost complete darkness, only armed with a flashlight, and avoid or find ways to defeat shadow figures that emerged from the floor and walls. 

Said shadows got less human and more monstrous as the game progressed. Some were designed as common enemies, and some as stage bosses.
Game enemy design
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Game enemy design

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