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Game Design: Berry Patch

Tap the screen to play.
"In the Woods" scene. Bunny collecting strawberries, hearts, and candies.
"In the Woods" scene. Bunny surprised by malicious fox, who wants to steal its strawberries, hearts, and candies. Scene is paused.
"In the Woods" scene. Bunny "hunkers down" for protection from malicious fox at the expense of potential strawberry, candy, and fruit points. Bunny has two seconds to "electrify" items (i.e., turn them blue), which makes them inedible to the fox and protects Bunny's points. Otherwise, Bunny will be eaten by the fox.
"At the Seashore" scene. Bunny collecting items.
"At the Seashore" scene. Bunny surprised by malicious fox (this time, mid-jump!).
"At the Seashore" scene. Bunny is "hunkered down" and losing points. Bunny failed to protect the last strawberry, as it ran out of time to do so!
Game Design: Berry Patch
Published:

Game Design: Berry Patch

Designs for the game "Berry Patch," in which a fox tries to steal the strawberries, candies, and hearts from an innocent bunny. The player is the Read More

Published: