Ryan Banfield's profile

Ryan Banfield -Prolifx

PROLIFX LOGO DESIGN- PHOTOSHOP
   Ryan Banfield’s love of monsters and movie magic began at the age of five years old, after watching the film GHOSTBUSTERS and then later THE MONSTER SQUAD . The images in those films would create an impression on Ryan that later lit a path to his career in entertainment special effects and design. His many interests involved making home movies with friends and studying the art of film magic and theme park design. In 2016 he created THE HAUNTED ROSE HAUNTED ATTRACTION. This caught the attention of the local press and continues to be a local favorite attraction of haunt fans in Southern California year after year.
   
   Ryan quickly established himself as a mold maker, fabricator and one of the top effects technicians in his field. He has since worked on feature films, including IRON MAN, JAMES CAMERON’S AVATAR, and TERMINATOR SALVATION.  Banfield established PROliFX in 2002. Ryan worked with top-tier entertainment companies Knott’s Berry Farm , Stan Winston Studio, The Walt Disney Company and Cirque Du Soleil in the years that followed. Today Ryan Banfield is a leading designers in the entertainment industry.


FROM CONCEPT TO FINISHED PROJECT-YOU DREAM IT, WE CREATE IT!
Colour out of Space Cottage - ProCreate Concept  to  The Colour Out Of Space - Set Build
3-D MODELING

Pumpkin 3D Prop Asset - Maya, Photoshop, Mudbox
                                     Tree 3D Environment Asset - Maya, Photoshop
Biotek Wasp -Maya, Photoshop
Infotek-Mite - Maya, Photoshop
Cyclopean Modular Wall Asset - Maya, Photoshop 
CHARACTER DESIGN
Angelique Character Model- Maya, Arnold Render
Character Rig Posing (Utilizing a Prebuilt Rig)
Posable Rig - Walk Cycle Animation
Posable Rig - Walk Cycle Animation
Warlock Guitar 3D modeled in Maya
THEMED ATTRACTION DESIGN AND BUILD
Carters Crypt Haunted Attraction Design Elevation- SketchUp to Final Installation
Designed, Built, and Operated: The Haunted Rose Presents: The Maritime Horror Mini Maze at Midsummer Scream Hall of Shadows 2017. Elevations created in SketchUp.
Concept Illustration and Foam Fabrication of Science Fiction Helmet
Various Water Based Clay Character Sculptures
Sarcophagus Prop fabrication at Stan Winston Studio 
for Indiana Jones and the Kingdom of the Crystal Skull.
Dragon Head molding, casting and fabrication for Mountain Dew commercial. 
Custom corpse for an independent film.
Hopper spraying a cave for a haunted attraction.
3-D ENVIRONMENT LAYOUT
Stretched Canvas- Cathedral of Despair - Courtyard with distance environment and updated lighting/atmosphere.
Built in Unreal Engine utilizing prebuilt assets.
Stretched Canvas- Cathedral of Despair - Courtyard Flythrough
Built in Unreal Engine utilizing prebuilt assets.
Ryan Banfield -Prolifx
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Ryan Banfield -Prolifx

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