I was responsible for the texturing of this awesome vehicle designed and modeled by amazing Gregor Kopka.
All texturing was done in Substance painter. Renders done in IRAY
Deadline was tight. Had a little more than a week to do UVs and completely texture it. 90% of the car are CAD meshes.
I also made a bunch of props for the environment while the car was being designed. Modeled in C4D, texturing done in Substance painter.
These renders were rendered in NVIDIA's proprietary render engine Kit.
Alien racer dude done by our fantastic character artist Alessandro Baldasseroni.
Lighting and rendering done by one and only Artur Szymczak
Cool side project our team at NVIDIA did to test capabilities of our proprietary render engine Kit and Omniverse suite.

More about the project here

Credits:
Vehicle design/modeling
Gregor Kopka
Character modeling/texturing
Alessandro Baldasseroni
Environment
Jacob Norris
Lighting and rendering
Artur Szymczak
Environment props
Ilya Shelementsev
Effects
Fred Hooper
Art Direction
Gavriil Klimov
RTX Racer
Published:

RTX Racer

Published: