Created in Maya and developed as a final assignment for a 3D modelling course. The biggest challenge from this model was to imagine the non-visible parts of the model. The texture was fully made in Substance Painter.
The second biggest challenge was to make the model with a clean mesh and moderate number of polygons to give a satisfactory visual without adding unnecessary data.  
Wall-E 3D model
Published:

Wall-E 3D model

Published: