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3DS Max - Subdivide Equally Editable Poly Edges

In this tutorial, we will learn how to equally subdivide Editable Poly edges, By inserting the desired number of vertices, equally distanced. This can help us create many random patterns. In addition, you'll find some small useful And off-topic, tips for Turbosmooth and Connect vertices usage.
3DS Max - Subdivide Equally Editable Poly Edges
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3DS Max - Subdivide Equally Editable Poly Edges

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