Trenchcoat for my scoundrel Star Wars character.

The coat was created and simulated in Marvelous Designer.
Raw retopology aswell done in Marvelous Designer.

Vertice merging of the retopology/lowpoly done in Maya and then subdivided multiple times to create a quaded highpoly.
Highpoly details from the triangulated Marvelous Designer export transfered to the new quad high poly.
Then exported to zBrush. 
Subdivided further and additional details sculpted on it.
Lower Subdivision level was exported to fix the UVs with RizomUV and reimported again to zBrush.
Highpoly details baked as normal map in zBrush and also AO, Curvature and Cavity maps created.

The coat was then loaded into Substance Painter for texturing and exported with both, PBR and UE4 4K texture setup.
4K textured lowpoly trenchcoat.
Marvelous Designer setup.
Raw retopology in Marvelous Designer.
Retopology workflow. 
zBrush Highpoly
zBrush Lowpoly 
4K Trenchcoat texture. Unreal Engine 4 output. Diffuse, Normal, AO/Metallic/Roughness
Trenchcoat
Published: