My rolling ball game is a simple collectathon style game, where the main objective is to collect multiple cubes around the map, which consists of multiple slopes, a death pit, a moving platform, and an obstacle.
This was done for my ART200 class, and is a test on level and game making a functioning game with a movement, collection, and moving pieces interacting with a player. While the game has a few bugs here or there, the entire game is playable with no major issues.
It has made for a good test and star on how to import 3d models into an intractable medium. Sound design and sound application is also something that was used in this. Applying sounds to impact, collecting things, and the ball rolling, as well as sound mixing and not making any sound standout too much in a negative way.
art200 Ball game
Published:

art200 Ball game

Published:

Creative Fields