The Swamp King
This level was for school. My design thoughts for this level was to create a safehouse area for the player. It's where the player can practice new abilities, level up, and take a quick breather.
I wanted the level to be a more dark and mysterious one. To try and create an early feeling.
I added Unreal Engine's atmospheric fog and altered the sky sphere to make it night.
I modelled the main safe house, outhouse, and the thicker dead trees. It was my first time creating a tree and am looking to keep practicing them.