Tactical Intervention. UI/UX Design
While working in Fix-Korea I was responsible for UI/UX and HUD design for Tactical Intervention, a shooter game. I designed all the elements and specific screens and panels. Each screen was designed by several iterations before it goes to engineer. Also, I did all the icons and final assets. It was very interesting project and I really appreciated to all the people I worked with. The game itself was designed as a successor of counter-strike 1.6 and included car driving and other new mechanics. Working on the HUD was the most challenging part of the job because it supposed not only a balance of different states for different mechanics and game events but also possibility of driving car and shooting at the same time.
January-August 2013