Anton Shmetelko's profile

Tactical Intervention. UI/UX Design

Tactical Intervention. UI/UX Design
While working in Fix-Korea I was responsible for UI/UX and HUD design for Tactical Intervention, a shooter game. I designed all the elements and specific screens and panels. Each screen was designed by several iterations before it goes to engineer. Also, I did all the icons and final assets. It was very interesting project and I really appreciated to all the people I worked with. The game itself was designed as a successor of counter-strike 1.6 and included car driving and other new mechanics. Working on the HUD was the most challenging part of the job because it supposed not only a balance of different states for different mechanics and game events but also possibility of driving car and shooting at the same time.
Lobby with game list
Lobby list
Inventory, slot list
Inventory, slot edit
Match room. Players list
Inventory, shoping
Specialization slot selection
HUD layout
Game start timer, counter-terrorist layout
Game start timer, terrorist layout
Create game
Match leaderboard
Match start screen
Various images
Different panels and notification tips
Game loading
January-August 2013
Tactical Intervention. UI/UX Design
Published:

Tactical Intervention. UI/UX Design

All UI screens and elements was made for TI free2play shooter game. Not all gone into final game, though.

Published: