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Procedural Strawberry Generator

Procedural Strawberry Generator
Created with Houdini and Substance Designer.

Generation parameters available to the user.

The base shape is generated using a custom thickness curve connected to a polywire node. Low frequency noise is then applied to the generated shape.

Points are then scattered onto this shape and used to create negative space SDFs for the pits.

The negative space is then cut out of the base shape, and everything is smoothed to get a final shape for the strawberry.

Seeds are then generated using a similar method the one used for the strawberry's base shape, and then they are copied to the points which were scattered earlier for the pits.

The stem is created using a combination of the previously mentioned techniques and other methods.

Everything is then put together for the final shape.

Materials created in Substance Designer are then applied to the appropriate pieces of the model to get the final product.
Procedural Strawberry Generator
Published:

Procedural Strawberry Generator

Published: