Modelling, rigging and animation for games
executed on behalf of my team: http://www.trilithicgames.com/ ©
Produced by: http://www.trilithicgames.com/ ©
Sculpting in Zbrush, retopology and UV mapping in Maya,
texture for PBR Material realized in Substance Painter,
rigging and animation with Maya, import and testing in Unity 3d ambient.