Giovanni Saccomanno's profile

Modelling, rigging and animation for games

Modelling, rigging and animation for games
executed on behalf of my team: http://www.trilithicgames.com/ ©

Sculpting in Zbrush, retopology and UV mapping in Maya,
texture for PBR Material realized in Substance Painter,
rigging and animation with Maya, import and testing in Unity 3d ambient.
© Trilithicgames
© Trilithicgames
© Trilithicgames
Modelling, rigging and animation for games
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Modelling, rigging and animation for games

Published: